(H2V Back Online!) - Project Cartographer - Release Date

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(H2V Back Online!) - Project Cartographer - Release Date

Postby PermaNull » Fri Feb 05, 2016 5:40 pm

UPDATE:
Cartographer AKA H2V:Online now has a official homepage where the download links for it will be posted in the upcoming days,
Also in other news there's now an official master server which runs dedicated and is hosted through Amazon AWS so far we've seen good results.

Check out the home page at http://www.h2v.online

-----------------------------------------------------------------------------------
Coming out of silence for a minute here...

The progress of Project Cartographer was quite good in my own opinion I even went as far as introducing gun-game and while there is room for improvement.

My final decision on the matter is that I will be finishing up the bits which will allow for everyone to interact with each-other including an more sophisticated method of launching the game ( Allowing for a user login/registration process ), I hate to say that I will not be doing this via H2Vista's servers due to the complications and added headaches with doing so.

I will be providing my own registration page and my own login system as well as my own launcher...

Beyond that once that is completed there will be no further progress contributed from me personally this is indefinitely.

I will however post the source code to the project on GitHub and anyone who would like to improve it or take lead on the situation with whatever community is left is free to do so, and I also hope other games where there is LAN support desired in XLiveless will have their opportunity to learn from this project and get it integrated into their own games as well.

The amount of time until the release of this new launcher is most likely within the month,
I currently don't even have my home desktop setup at the moment and am going through quite a bit of personal life changes in terms of employment and projects.

Initially a few months ago I handed H2V.com staff the source to the server and requested at the very least they integrated their log-in bits and their launcher, this was never done and this is the reason I will be going down my own path and releasing a minimalistic launcher to allow the "community" that's left to play together.

There are some obvious restrictions starting with, you MUST forward ports if you're hosting.

You cannot host a dedicated server and play on it at the same time ( ON some ISP/network configurations this may work ).
There will be problems you will not always be able to connect.
There is no UPNP implementation currently.
GunGame is buggy at best and requires you to manually change the scores, it's no where near ready for release.
There may be some lag introduced by the way connections are being handled.
There's no friends list, there's no achievements, and the lan browser has to be used.

The main broadcast server is entirely broken, I'll need to figure out what I'm going to do about it before this release happens... given everyone will have static XNAddr and other secure information with the new launcher rather then dynamic a lot of these issues would be solved there.

It will crash.... this is alpha code at best.

But this is what I'm willing to do for the community at this point I poured a few months of dedicated work into this and sadly I no longer have the time and was never able to gain the interest of other developers in the community, I received help from some unexpected places which I really appreciated but in the end it just wasn't enough and this just wasn't fun anymore and my personal life is going to take over so much of my time I won't have any left to work on this project.


EDIT:
Here's the main client source before I port it to github and make the necessary changes,
https://gitlab.com/PermaNull/cartographer

Server:
https://gitlab.com/PermaNull/Cartographer_Server
Last edited by Shawn on Wed Jul 27, 2016 7:44 pm, edited 1 time in total.
Reason: fixed a misspelled word
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Re: H2V Revival - Project Cartographer - Release Date

Postby UF ShadowTeddy » Fri Feb 05, 2016 6:02 pm

Its good to hear from you again, PermaNull.
And I'm glad to see that the code for Project Cartographer is publicly available, People other than yourself can work on it which takes the stress from you. Hopefully more people will contribute to this, as opposed to just one person (being you) working on the game.
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Re: H2V Revival - Project Cartographer - Release Date

Postby Visstnok » Sat Feb 06, 2016 8:01 am

Thanks for all the work, and hope the life changes work out fine! Looking forward to try this stuff.
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Re: H2V Revival - Project Cartographer - Release Date

Postby Himanshu01 » Sat Feb 06, 2016 10:39 am

Thanks for all your efforts for h2v :)
And thanks too for releasing the source code publicly
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Re: H2V Revival - Project Cartographer - Release Date

Postby Logz » Sat Feb 06, 2016 11:53 am

How is it installed?

Can we test with direct connections for now?
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Re: H2V Revival - Project Cartographer - Release Date

Postby UF ShadowTeddy » Sat Feb 06, 2016 6:46 pm

It was installed using a single Dynamic Link Library file and one .INI file. I don't know if that will be changing or not. You won't be able to test with direct connections, the Python Master server needs to be setup first.
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Re: H2V Revival - Project Cartographer - Release Date

Postby Idaho » Sun Feb 07, 2016 4:19 pm

That's nice to see the project is alive, I hope it'll mature with time and grow to be the main solution to play H2V online :)

Do you think there might be an option in the launcher to let us choose if we want to play on LAN or Online? That would solve the problem of the LAN browser being used for this.
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Re: H2V Revival - Project Cartographer - Release Date

Postby PeterG » Sun Feb 07, 2016 7:58 pm

Brand new to this forum. I'm looking for ways to connect and play Halo 2 online. After a lot of searching, this seems to be the only viable option. Couple of questions. Is this working now and is there a tutorial to getting connected? If this is up, how can I host dedicated servers?
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Re: H2V Revival - Project Cartographer - Release Date

Postby KILLER CHIEF » Mon Feb 08, 2016 1:20 am

Ok well i'm hosting the broadcast server / listing server currently, the files (updated xlive.dll) to place in the h2v install directory are in the teamspeak or at http://dl.killerchief.net/halo2/

I was trying to host it on my webserver instead but couldn't forward the ports and i dont have sudo / su access. I called them but turns out the dude on the other end cant do anything as it's part of the plan i'm using.
So i'll host it as much as i can on my local machine. It just means i cant use the server list under the same external ip :(
(i'm trying to research the code to see whether i can actually find a work around, tho i fixed the client freeze up i only cause when i try to join games lol)

To answer other questions to the best of my knowledge:

- Can we test with direct connections for now?
No, it has not been implemented at all. Perma said he was planning on adding it but, well, u know, he's busy.

-Do you think there might be an option in the launcher to let us choose if we want to play on LAN or Online? That would solve the problem of the LAN browser being used for this.
Just remove the xlive.dll and keep the MF.dll. A game restart isn't that hard!
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Re: (H2V Back Online!) - Project Cartographer - Release Date

Postby Big TwEEkx » Thu Mar 03, 2016 5:19 pm

Halo 2 PC online is back:

Use this launcher

https://github.com/FishPhd/H2V-Online-Launcher/releases
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